
Layout differences
| Thing | Desktop | Mobile |
|---|---|---|
| Card width | Up to ~720 px | ~95% of screen |
| Live tiles | Multi-column | Single column |
| Social link chips | Side-by-side row | Wrapping rows |
| Audio bar | Same controls — width adapts to the screen | Same controls — seek strip stacks under the play row on narrow viewports |
| Custom cursor | Custom image | Not applied — no pointer on touch |
| Page background | Image / video | Image / video |
Other mobile gotchas
- Animated stuff drains battery. Test your profile in Low Power Mode.
- Tab title typewriter keeps the tab title updating, which prevents Chrome on Android from sleeping the tab — costs more battery.
- Glass / blurred chrome can look stuttery on old phones. If you target a budget audience, prefer Solid chrome.
- Splash + autoplay — autoplay only kicks in after the splash tap on mobile; before that, the visitor sees the splash with no audio.
Testing
- iPhone Safari has its own quirks — test there if you have one.
- Chrome DevTools (F12 → device toolbar) is good enough for layout tests.
- Real devices > simulators for performance checks.